Showing posts with label Laminar Research. Show all posts
Showing posts with label Laminar Research. Show all posts
Monday, August 27, 2012
EAA Radio Interview with X-Plane Developer Austin Meyer
The EAA Radio Interview with X-Plane Developer Austin Meyer is now available to download at X-Plane.com.
Monday, August 13, 2012
Monday, July 9, 2012
X-Plane Developer Blog - Another Version 10.10 Status Update
Ben Supnik has posted another status update on the upcoming version 10.10 of X-Plane on the X-Plane Developer Blog.
Tuesday, June 26, 2012
X-Plane Developer Blog - Version 10.10 Status Update
Ben Supnik has posted a status update on the upcoming version 10.10 of X-Plane on the X-Plane Developer Blog.
Wednesday, June 6, 2012
Sunday, May 13, 2012
AVSIM Town Hall Meeting with Austin Meyer of X-Plane
AVSIM has announced the upcoming Town Hall Meeting with Austin Meyer of X-Plane. May 19th 2012 at 1930 GMT


Sunday, April 1, 2012
Laminar Research Austin Meyer Fired!
Laminar Research announced today that the company is terminating Austin Meyer’s employment, effective immediately.
Saturday, March 31, 2012
Sunday, March 18, 2012
Friday, March 9, 2012
X-Plane 10 - When Are We Going To Get High? The Plan For Cities
Ben Supnik has posted an article concerning improvements in X-Plane 10 city autogen on the X-Plane Developer Blog.
Tuesday, February 14, 2012
Laminar Research X-Plane 10 - Now Available at SimMarket
Laminar Research X-Plane 10 is now available in boxed format from Aerosoft to purchase at SimMarket.
Monday, January 30, 2012
X-Plane Developer Blog - DDS Revisited In X-Plane 10
Ben Supnik has posted an article titled 'DDS Revisited In X-Plane 10' on the X-Plane Developer Blog.
Tuesday, January 24, 2012
X-Plane 10 - What’s Next After 10.03
Ben Supnik has posted an article concerning upcoming X-Plane 10 development on the X-Plane Developer Blog.
Wednesday, January 11, 2012
X-Plane 10 - Mobile GPUs and Fill Rate
Ben Supnik has posted an article concerning performance of mobile graphics processors on the X-Plane Developer Blog.
Saturday, December 31, 2011
New Updates to X-Plane for iPad and X-Plane HDEF 4G
Laminar Research has released new updates to X-Plane for iPad and X-Plane HDEF 4G. Details Here


New planes include:
- F-16 Fighting Falcon,
- JA-37 Viggen,
- P-38 Lightning,
- P-40 Warhawk,
- Piper Cub,
- Robinson R-44,
- RQ-1 Predator UAV,
- U-2 Dragon Lady
- F-16 Fighting Falcon,
- JA-37 Viggen,
- P-38 Lightning,
- P-40 Warhawk,
- Piper Cub,
- Robinson R-44,
- RQ-1 Predator UAV,
- U-2 Dragon Lady
Monday, December 19, 2011
X-Plane 10 - Notes about the ATC system
Chris Serio has posted another article concerning the ATC system in X-Plane 10 on the X-Plane Developer Blog.
Saturday, December 3, 2011
X-Plane 10 - Tips for better frame rates Pt #1
Chris Serio has posted another article concerning frame rates in X-Plane 10 on the X-Plane Developer Blog.

Wednesday, November 30, 2011
Aerosoft X-Plane 10 Release Date Announced
Aerosoft has announced January 26th 2012 as the release date for X-Plane 10 from Laminar Research.


Features:
- Super accurate flight characteristics using a virtual wind tunnel
- Includes 30 aircraft, from gliders to the Space Shuttle
- Online flying with other virtual pilots
- Air Traffic Control actually controls the other aircraft around you
- Detailed terrain for the whole world including very accurate altitude data
- ‘Plausible World’ auto-generated scenery that includes almost every road
- New rendering engine with innovative global lighting system (first for flight simulation)
- Totally flexible and extendable with thousands of existing add-ons (and many more to come)
- European version includes highly detailed scenery for Nice (LFMN), Paderborn-Lippstadt (EDLP) and Faro (LPFR)
- Super accurate flight characteristics using a virtual wind tunnel
- Includes 30 aircraft, from gliders to the Space Shuttle
- Online flying with other virtual pilots
- Air Traffic Control actually controls the other aircraft around you
- Detailed terrain for the whole world including very accurate altitude data
- ‘Plausible World’ auto-generated scenery that includes almost every road
- New rendering engine with innovative global lighting system (first for flight simulation)
- Totally flexible and extendable with thousands of existing add-ons (and many more to come)
- European version includes highly detailed scenery for Nice (LFMN), Paderborn-Lippstadt (EDLP) and Faro (LPFR)
Tuesday, November 29, 2011
X-Plane 10 - First Patch Released
Ben Supnik from Laminar Research has announced the first patch for X-Plane 10 on the X-Plane Developer Blog.

Friday, November 25, 2011
X-Plane 10 - Rendering Settings and FPS: Don’t Panic
Ben Supnik has posted a short article concerning frame rates in X-Plane 10 on the X-Plane Developer Blog.
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