Showing posts with label VRS. Show all posts
Showing posts with label VRS. Show all posts
Monday, August 27, 2012
Thursday, February 2, 2012
Vertical Reality Simulations (VRS) TacPack in Closed Beta
Vertical Reality Simulations (VRS) has announced commencement of TacPack for FSX closed beta testing.
Labels:
F/A-18,
FSX,
TacPack,
Vertical Reality Simulations,
VRS
Thursday, November 3, 2011
VRS F/A-18E Superbug Version 1.2.0.1 Beta
Vertical Reality Simulations (VRS) has released update version 1.2.0.1 beta of the F/A-18E Superbug for testing.
Labels:
F/A-18,
McDonnell Douglas,
Superbug,
Vertical Reality Simulations,
VRS
Tuesday, August 16, 2011
Vertical Reality Simulations (VRS) TacPack Sneak Peek
Saturday, June 18, 2011
VRS TacPack Status Update and Screenshots
Vertical Reality Simulations (VRS) has posted a status update and several screenshots from TacPack for FSX.
Labels:
F/A-18,
FSX,
TacPack,
Vertical Reality Simulations,
VRS
Saturday, March 19, 2011
VRS TacPack Interview at SimHQ
SimHQ David Tessier has posted a interview with Jon "Varmint" Blum from Vertical Reality Simulations (VRS), discussing the upcoming VRS TacPack for FSX. SimHQ Interview
Thursday, January 13, 2011
VRS F/A-18E Superbug X Service Pack 1
VRS F/A-18E Superbug X Service Pack 1 is available. Vertical Reality Simulations

"VRS today released Service Pack 1 for their award-winning F/A-18E Super Hornet simulation for Microsoft Flight Simulator X. SP1 contains over 200 changes, features and fixes spanning 10 incremental point releases over approximately 4 months. SP1 will be automatically delivered via the VRS Aircraft Manager for any version. Customers wishing to download the SP1 update manually, or to review the changelog, may do so via the VRS Support forums at http://www.vrsimulations.com."
Note that all third-party liveries should be exported via the ACM and then deleted (also via the ACM) before performing this update. They may then be re-imported normally after the update is completed.
Major Changes and Additions:
Dozens of avionics changes based on recently obtained data and first-hand actual simulator time.
Complete fuel system rewrite.
Dedicated multiplayer model options (available via ACM preferences) which offer higher performance through LODs and now accurately reflect other player's loadouts.
Improved master caution logic.
Improved Autothrottle response and accuracy.
Improved Autopilot function, particularly RALT and BALT.
Rewritten radar backend will now display all simulated aircraft, including those in FSHost/SquawkBox/IVAO sessions and those created by FS Recorder.
YCAS rewritten to deal with the uncorrected oscillatory nature of FSX wind gusts. The YCAS controller is more responsive and significantly stronger.
Frame rate improvements in the external model (should help in SP when in an external view, and help greatly in MP).
VC gauge resolution increased.
Enhanced HUD appearance and more closely matched geometry.
HUD masked to HUD frame for TrackIR users.
Refined DDI appearance and higher resolution symbology, particularly in radar displays.
Introducing RapidRaster (WIP). A new map rendering technique (ACM settable) which will eventually allow streaming sectionals and SRTM data

"VRS today released Service Pack 1 for their award-winning F/A-18E Super Hornet simulation for Microsoft Flight Simulator X. SP1 contains over 200 changes, features and fixes spanning 10 incremental point releases over approximately 4 months. SP1 will be automatically delivered via the VRS Aircraft Manager for any version. Customers wishing to download the SP1 update manually, or to review the changelog, may do so via the VRS Support forums at http://www.vrsimulations.com."
Note that all third-party liveries should be exported via the ACM and then deleted (also via the ACM) before performing this update. They may then be re-imported normally after the update is completed.
Major Changes and Additions:
Dozens of avionics changes based on recently obtained data and first-hand actual simulator time.
Complete fuel system rewrite.
Dedicated multiplayer model options (available via ACM preferences) which offer higher performance through LODs and now accurately reflect other player's loadouts.
Improved master caution logic.
Improved Autothrottle response and accuracy.
Improved Autopilot function, particularly RALT and BALT.
Rewritten radar backend will now display all simulated aircraft, including those in FSHost/SquawkBox/IVAO sessions and those created by FS Recorder.
YCAS rewritten to deal with the uncorrected oscillatory nature of FSX wind gusts. The YCAS controller is more responsive and significantly stronger.
Frame rate improvements in the external model (should help in SP when in an external view, and help greatly in MP).
VC gauge resolution increased.
Enhanced HUD appearance and more closely matched geometry.
HUD masked to HUD frame for TrackIR users.
Refined DDI appearance and higher resolution symbology, particularly in radar displays.
Introducing RapidRaster (WIP). A new map rendering technique (ACM settable) which will eventually allow streaming sectionals and SRTM data
Labels:
F/A-18,
FSX,
Superbug,
Vertical Reality Simulations,
VRS
Wednesday, January 12, 2011
VRS TacPack announced
VRS TacPack has been announced, more info at Vertical Reality Simulations .

It's been quite a year for us here at VRS. After completing our FSX version of the Superbug, we spent many months working on service pack 1 and we'll be releasing it any day now. We want to thank everyone who participated in the open beta. Thanks to your efforts, we've got an extremely tight release with over 200 changes/additions and fixes.
Before we started working on SP1 in earnest, we were tinkering away in the laboratory concocting something that's turned out to be nothing short of revolutionary for FSX. We've got a little way to go before release, but it's almost here and when it arrives it's going to rock your FSX experience in a way that's never been done before. We call it the TacPack, and it was conceived and developed by our resident evil scientist. The TacPack is a complete single and multi-player combat system for FSX, featuring true lethality in both air-to-air and air-to-ground roles. The TacPack will initially be deployed for the Superbug, followed by SDK and drop-in support for third-party aircraft in subsequent release phases.
The TacPack will begin pre-ordering this month at a substantial discount for existing Superbug customers. Without further adieu, VRS and JaggyRoad films give you the debut video for VRS TacPack!
A high resolution version of the TacPack video can be downloaded here.

It's been quite a year for us here at VRS. After completing our FSX version of the Superbug, we spent many months working on service pack 1 and we'll be releasing it any day now. We want to thank everyone who participated in the open beta. Thanks to your efforts, we've got an extremely tight release with over 200 changes/additions and fixes.
Before we started working on SP1 in earnest, we were tinkering away in the laboratory concocting something that's turned out to be nothing short of revolutionary for FSX. We've got a little way to go before release, but it's almost here and when it arrives it's going to rock your FSX experience in a way that's never been done before. We call it the TacPack, and it was conceived and developed by our resident evil scientist. The TacPack is a complete single and multi-player combat system for FSX, featuring true lethality in both air-to-air and air-to-ground roles. The TacPack will initially be deployed for the Superbug, followed by SDK and drop-in support for third-party aircraft in subsequent release phases.
The TacPack will begin pre-ordering this month at a substantial discount for existing Superbug customers. Without further adieu, VRS and JaggyRoad films give you the debut video for VRS TacPack!
A high resolution version of the TacPack video can be downloaded here.
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