![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCau_XZ0LXqf7HnMYsynU8SwGBI7RAOE3nWkJKhAc9gk3OmYUk396Jl3N_2KXLNHvkhhD_0hT0EgbaZ39ILpmieJm-6yEbZ1AWSVRVmia8Uj2SxBYTEaqcGWXA3M65oVDZIIW0O5scCaBb/s1600/pkmjoview.jpg)
Includes:
Marshall Islands International (AKA Amata Kabua International) - PKMJ
Rongelap - PKRP
Utirik - 03N
Mejit - Q30
Kaben - PKBN
Maloelap - 3N1
Ine - N20
Tinak - N18
Features:
Accurate terminal buildings;
Re-arranged airport terrain;
Custom runway and ground/tarmac textured polygons;
Custom vegetation and objects;
3D grass
Upgraded terrain mesh reflecting actual contours of the islands and atolls;
Complete hand textured coloration of land and waterclass;
Night lighting and effects;
15/30/60cm/pixel photoreal texture;
Animation;
Ambient sounds (birds, wave crash);
Framerate-friendly (including full autogen enhancements for framerate fluidity using SDK annotator). This means all sliders to the right with very minimal fps impact;
runway and apron/tarmac markings;
Wave crash effects notable at coral/reef outlines as in RW.
Radio navigation enhanced for instrument approaches (ILS/DME, VOR and NDB)
....and more.
No comments:
Post a Comment