Tuesday, July 26, 2011

Orbx FTX Pacific Northwest PNW.004 Patch Released

Orbx has released patch version PNW.004 to FTX Pacific Northwest for FSX.


New and enhanced content provided in SP4:

* all Coast Guard listed US (1780) and Canadian (766) marine navigation lights with custom buoys and towers, as well as appropriate night light effects
* four new ground texture classes: “regular suburban” (e.g., Langley BC), “sawmill” (e.g., Hoquiam WA), “oil refinery” (e.g., Anacortes WA), and “dry forest and rock” (e.g., southern Vancouver Island)
* extensive landclass updates to the Vancouver, BC, area and at several other locations
* about 100 additional road bridges, primarily in BC's Lower Mainland and western Washington State
* road/railroad/shoreline/landclass and airport updates as well as enhanced terrain mesh (LIDAR) coverage at locations of upcoming add-on airports: northeastern Olympic Peninsula and Indian Island (2WA1, 0S9), Anacortes-Burlington corridor (74S, KBVS), and Fall City (1WA6). Neil and I also worked on the Bowerman (KHQM) area, which will be enhanced for the Prepar3D demo: http://www.orbxsyste...ar3d-installer/
* further tweaks to urban road types and associated vector autogen to help with frame rates
Edits and bug fixes in SP4:
* flattened mesh bulge on Hwy 16 between WN13 and 4WA
* fixed road traffic vectors at KPDX
* adjusted lake elevation near KSEA
* adjusted water elevation issues at Campbell River CAE3 seaplane base
* seaplane base start position issues at CBC3 and CAW5
* fixed Seattle SPB missing objects issue
* fixed incorrect runway lights at WN07 and 78WA
* added Nanaimo (CYCD) runway extension
* fixed seasons file issues at Pemberton BC, Long Beach WA, and several alpine lakes
* added PNW airport elevation adjustment backup file set to \ORBX\Scripts\Custom.na\OFF folder

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