Monday, September 26, 2011

AMX Ground-Attack Fighter for X-Plane Version 1.1 Released

The AMX Ground-Attack Fighter for X-Plane has been updated to version 1.1. Details in the X-Plane.org Forums.


New features:
- Added option to prevent tires from blowing due to overheating (when braking)
- Flap handle can now be mouse-operated when in 3D cockpit
- Engine-stop switch now only works when throttle is at idle
- Taxi & Landing light switch is now linked to x-plane default commands
- Brazilian configuration provided (along with livery): 2 DEFA guns, 230 Kg additional fuel.
- Tweaked aerodynamics: better roll behavior, better pitch behavior when deploying speed-brakes (as it should be, the nose will pitch-up slightly but the current vertical path will be preserved
Eye candy section:
- Brighter HUD
- Higher resolution livery textures
- Multi-level paint-kit included (for Photoshop/GIMP) – new object mapping make painting a lot easier.
- Higher resolution 3D cockpit textures
- Better looking canopy transparency (realistic/soft canopy animation is work in progress for version 1.2)
- Three liveries included (one is intended for the Brazilian configuration)
- Better looking wing condensation clouds – also better driven according to g-load and atmospheric conditions
Fixed issues:
- 2D panel rendering issues when x-plane's "triple head to go" option is selected:
Added menu option to support triple head to go mode
- Nose gear invisible for "other" AM-X when in multiplayer mode, viewing from the cockpit: Fixed
Pending issues:
- Plugin menu conflict with some other aircrafts after the AM-X is unloaded:
As also pointed out by Sandy, this is not due to an AM-X plugin bug – a new menu structure will be released, probably with AM-X 1.2, also addressing this issue
Also:
Updated manuals and tutorial are now included in the package

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